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Soulbond

In jos

Soulbond Empty Soulbond

Mesaj  Daquinus Lun 08 Iul 2013, 12:27




Cum la ultima sesiune a existat o mica nelamurire in legatura cu abilitatea "soulbond" mi-am zis ca nu ar strica sa postez aici tot ce am gasit in regulament despre abilitatea respectiva.

Soulbond is a keyword mechanic introduced in Avacyn Restored. Soulbond pairs up creatures with each other. When a creature with Soulbond enters the battlefield, it can choose another unpaired creature. The creatures are considered paired with each other. The player may also choose not to pair with another creature, and then choose to pair with another creature when that creature enters the battlefield. Usually, the creature with Soulbond as well as its pair gain abilities or advantages when paired up. There are also other cards which look for paired up creatures.

Creatures can not become members of multiple pairs. However, if two creatuers with Soulbond pair up, they each provide their benefits to each other. Thematically the mechanic has similarities with the overly complicated and obsolete Banding.

From the Comprehensive Rules
702.93. Soulbond
702.93a Soulbond is a keyword that represents two triggered abilities. "Soulbond" means "When this creature enters the battlefield, if you control both this creature and another creature and both are unpaired, you may pair this creature with another unpaired creature you control for as long as both remain creatures on the battlefield under your control" and "Whenever another creature enters the battlefield under your control, if you control both that creature and this one and both are unpaired, you may pair that creature with this creature for as long as both remain creatures on the battlefield under your control."
702.93b A creature becomes "paired" with another as the result of a soulbond ability. Abilities may refer to a paired creature, the creature another creature is paired with, or whether a creature is paired. An "unpaired" creature is one that is not paired.
702.93c When the soulbond ability resolves, if either object that would be paired is no longer a creature, no longer on the battlefield, or no longer under the control of the player who controls the soulbond ability, neither object becomes paired.
702.93d A creature can be paired with only one other creature.
702.93e A paired creature becomes unpaired if any of the following occur: another player gains control of it or the creature it's paired with; it or the creature it's paired with stops being a creature; or it or the creature it's paired with leaves the battlefield.


Rulings
Two paired creatures are still individual creatures in every way: they attack and block individually, they are targeted and affected by spells or abilities individually, and they change zones individually. If two paired creatures are attacking, blocking one of them has no effect on the other, for example.
Neither soulbond ability targets any creature.
You must control another unpaired creature at the moment a creature with soulbond enters the battlefield or the soulbond ability won't trigger at all. However, the creature that pairs with the creature with soulbond isn't chosen until the soulbond ability resolves.
If the pair is broken, the bonuses and abilities granted to the creatures immediately disappear. If the bonus included an increase to toughness, this may cause a creature to have damaged marked on it equal to or greater than its toughness. If that happens, the creature is destroyed.
If becoming unpaired causes a creature to no longer have an activated ability, instances of that ability that have already been activated and are on the stack are unaffected.
Certain keywords granted to paired creatures are only relevant at a specific time, usually during combat, so becoming unpaired and no longer having that ability may have no effect on the current turn. For example, if a creature with reach blocks a flying creature and then loses reach, the creature with flying will still be blocked.
A creature with soulbond may grant an ability to itself and the creature it's paired with that includes the text "this creature." In such abilities, "this creature" refers only to the creature that has that ability, not the creature it's paired with.
If a creature with soulbond is paired with another creature with soulbond, each of them will receive both bonuses.
If you control multiple unpaired creatures with soulbond and another creature enters the battlefield, each soulbond ability will trigger. Soulbond abilities that try to resolve after you pair the creature will have no effect.
If a paired creature with soulbond loses soulbond, it and the creature it's paired with remain paired.


De asemenea m-am interesat despre mecanica de joc a acestei abilitati si conform cu regulamentul atunci cand creatura care este imperecheata cu ceea care are abilitatea "soulbond" dispare de pe campul de lupta (distrusa, exilata, etc) creatura cu abilitatea "soulbond" isi pierde beneficiul dat de imperechere dar i se poate activa din nou abilitatea atunci cand o alta creatura intra pe campul de lupta.

O zi frumoasa tuturor.
Cu simpatie si respect, Cosmin


Ultima editare efectuata de catre Daquinus in Vin 15 Noi 2013, 15:10, editata de 1 ori
Daquinus
Daquinus
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Soulbond Empty Re: Soulbond

Mesaj  Daquinus Lun 08 Iul 2013, 13:14

Inca  o mica complectare.

When a creature with soulbond enters the battlefield, you may pair it with another unpaired creature you control. When another creature enters the battlefield under your control, if you control a creature with soulbond that isn't currently paired, you may pair it with the new creature.
The two creatures become unpaired if either of them leaves the battlefield, is no longer under your control, or stops being a creature.
Abilities—usually abilities on the creature with soulbond—will refer to paired creatures. There are no special rules about paired creatures beyond that. The two creatures still attack separately, block separately, get targeted by spells separately, etc.
A creature can only be paired with one creature at a time. (In other words, a pair of creatures is always two creatures.)

If you pair two creatures with soulbond, they'll both get both of the abilities they grant.

"Flickering"

Flickering is a nickname for exiling something, then returning it to the battlefield.

Soulbond Fuik6j10


When you "flicker" a permanent, it's treated as a new card that just entered the battlefield. This can do a lot of interesting things for you.
Any counters that it had on it, such as +1/+1 counters from undying, will go away (unless the permanent ordinarily enters the battlefield with counters on it, like Djinn of Wishes does).
Any Auras enchanting the permanent will be put into their owners' graveyards, and any Equipment attached to a creature that gets flickered will "fall off." This can be useful if one of your creatures is enchanted with something nasty like Pacifism.
If you're able to flicker something as an instant—like Cloudshift does—then any other spells that were targeting that permanent will be countered on resolution. If it's a creature, it will also be removed from combat. Any creatures it was blocking are still blocked, but it won't deal or receive combat damage, and it's no longer an attacking or blocking creature.
Any "enters the battlefield" abilities it has, as well as any other abilities that trigger when a creature enters the battlefield, will trigger. This includes soulbond abilities—both its own and others—so you can use Cloudshift to suddenly switch up your soulbond pairings, even in the middle of combat!
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